Project Settings
1. Set up your project
βͺοΈ C++
βͺοΈ C#
βͺοΈ Mac Xcode
βͺοΈ Linux
βͺοΈ Unity3D
βͺοΈ Unreal Engine 4
2. Creating a PIDL file
3. Running the PIDL compiler
4. Starting a server and a client
Last updated
global <Namespace> <The first ID value in the message>
{
([Declaring attributes]) <Declaring functions> ( [in] Function parameters, ... );
}int a
std::vector<int> b
CString crename cs(Proud::String, System.String);
global LobbyC2S 5000 // Message ID starts at 5000
{
// ID=5001
Logon([in] Proud::String name,[in] Proud::String password);
RequestRoomList([in] int pageNumber); // ID=5002
Chat([in] Proud::String name); // ID=5003
}