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  • 1. UE4 ํ”„๋กœ์ ํŠธ ์ƒ์„ฑ
  • 2. UE4 ํ”„๋กœ์ ํŠธ์— ProudNet ์—ฐ๋™ํ•˜๊ธฐ
  • 3. Android ๋นŒ๋“œ
  • 4. iOS ๋นŒ๋“œ

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  1. ProudNet ํ”„๋ผ์šฐ๋“œ๋„ท
  2. ํ”„๋กœ์ ํŠธ ์„ค์ •

Unreal Engine 4

Last updated 1 year ago

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1. UE4 ํ”„๋กœ์ ํŠธ ์ƒ์„ฑ

1-1. UE4 Editor๋ฅผ ์‹คํ–‰์‹œํ‚จ ์ฐฝ์—์„œ ๊ฒŒ์ž„ ์„ ์„ ํƒํ•˜๊ณ , ํ”„๋กœ์ ํŠธ ์—ด๊ธฐ ๋ฒ„ํŠผ์ด ๋‹ค์Œ ์œผ๋กœ ๋ฐ”๋€Œ๋ฉด, ๋‹ค์Œ ๋ฒ„ํŠผ์„ ๋ˆ„๋ฆ…๋‹ˆ๋‹ค.

1-2. ํ…œํ”Œ๋ฆฟ ์„ ํƒ ์ฐฝ์—์„œ ๊ธฐ๋ณธ์„ ์„ ํƒ ํ›„, ๋‹ค์Œ์„ ๋ˆ„๋ฆ…๋‹ˆ๋‹ค.

1-3. ํ”„๋กœ์ ํŠธ ์„ธํŒ…์—์„œ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜๋ฉด ๋ฒ„ํŠผ์ด ๋“œ๋กญ ๋‹ค์šด ๋ฆฌ์ŠคํŠธ๋กœ ํŽผ์ณ์ง‘๋‹ˆ๋‹ค.

1-4. ํŽผ์ณ์ง„ ๋“œ๋กญ๋‹ค์šด ๋ฆฌ์ŠคํŠธ์—์„œ ์•„๋ž˜ ์Šคํฌ๋ฆฐ์ƒท๊ณผ ๊ฐ™์ด C++๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.

1-5. ์•„๋ž˜ ๋นจ๊ฐ„ ๋ฐ•์Šค๋กœ ํ‘œ์‹œ๋œ ํ”„๋กœ์ ํŠธ ๊ฒฝ๋กœ ์ฐฝ๊ณผ ํ”„๋กœ์ ํŠธ๋ช… ์ฐฝ์— ํ”„๋กœ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•  ๊ฒฝ๋กœ์™€ ์ƒ์„ฑํ•  ํ”„๋กœ์ ํŠธ๋ช…์„ ์ž…๋ ฅํ•˜์‹œ๊ณ , ํ”„๋กœ์ ํŠธ ์ƒ์„ฑ์„ ๋ˆ„๋ฆ…๋‹ˆ๋‹ค.

1-6. ํ”„๋กœ์ ํŠธ ์ƒ์„ฑ์ด ๋๋‚˜๋ฉด, ์ƒ์„ฑ๋œ ํ”„๋กœ์ ํŠธ๋กœ Visual Studio IDE์™€ UE4 Editor๊ฐ€ ๋™์‹œ์— ์‹คํ–‰๋˜์–ด์ง‘๋‹ˆ๋‹ค.

1-7. Visual Studio IDE์—์„œ Configuration๊ณผ Platform์„ ๋ฐ˜๋“œ์‹œ ์•„๋ž˜์™€ ๊ฐ™์ด ์ง€์ •ํ•˜์‹œ๊ณ  ์ž‘์—…์„ ์ง„ํ–‰ํ•˜์…”์•ผ ๋ฉ๋‹ˆ๋‹ค.

  • Solution Configuration : Development Editor

  • Solution Platform : Win64

2. UE4 ํ”„๋กœ์ ํŠธ์— ProudNet ์—ฐ๋™ํ•˜๊ธฐ

(ํ”„๋กœ์ ํŠธ๋ช…).build.cs ํŒŒ์ผ์— C# ์ฝ”๋“œ๋กœ ProudNet ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์™€ ํ—ค๋” ํŒŒ์ผ ๊ฒฝ๋กœ๋ฅผ ์ง€์ •ํ•˜์„ธ์š”.

  1. cs ํŒŒ์ผ์„ ์—ด์–ด UE4 Editor๊ฐ€ ์ž๋™ ์ƒ์„ฑํ•œ ํ”„๋กœ์ ํŠธ๋ช…๊ณผ ๋™์ผํ•œ class๊ฐ€ ์žˆ์„ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ํด๋ž˜์Šค๋Š” ํ˜„์žฌ ์ƒ์„ฑ์ž๋งŒ ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

  2. ์ƒ์„ฑ์ž์˜ body๋ฅผ ๋ณด์‹œ๋ฉด, ๋’ท ๋ถ€๋ถ„์— ์ฃผ์„์ด ๋ช‡ ์ค„ ๋‹ฌ๋ ค์žˆ๋Š” ๊ฒƒ์„ ๋ณด์‹ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ ์ฃผ์„ ๋’คํŽธ์— ProudNet ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์™€ ํ—ค๋” ํŒŒ์ผ ์ฐธ์กฐ ๊ฒฝ๋กœ๋ฅผ ์ง€์ •ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ๋„ฃ์œผ์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค.

  3. ProudNet ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ์ฐธ์กฐ ๊ฒฝ๋กœ ์ง€์ •์€ PublicAdditionalLibraries ๊ฐ์ฒด์˜ Add ํ•จ์ˆ˜๋กœ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ ๊ฒฝ๋กœ ๋ฌธ์ž์—ด์„ ๋„˜๊ธฐ์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ: > PublicAdditionalLibraries.Add("D:\ProudNet1.7.48971-master\ProudNet\lib\x64\v140\Release\ProudNetClient.lib")

  4. ProudNet ํ—ค๋” ํŒŒ์ผ ์ฐธ์กฐ ๊ฒฝ๋กœ ์ง€์ •์€ PublicIncludepaths๋ผ๋Š” ์ „์—ญ ๊ฐ์ฒด์˜ Add ํ•จ์ˆ˜๋กœ ProudNet include ํด๋”์˜ ๊ฒฝ๋กœ๋ฅผ ๋„˜๊ธฐ์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค. ์˜ˆ: > PublicIncludePaths.Add("D:\ProudNet1.7.48971-master\ProudNet)

  5. ํ”„๋ผ์šฐ๋“œ๋„ท์„ ์—ฐ๋™์‹œํ‚ค๋Š” UE4 ํ”„๋กœ์ ํŠธ๋Š” ๋ฐ˜๋“œ์‹œ 64๋น„ํŠธ๋กœ ๋นŒ๋“œ ๋˜์–ด์•ผ ํ•˜๋ฏ€๋กœ, ์•ž์„œ ์ž‘์„ฑํ•œ ๋‘ ๋ฌธ์žฅ์„ ์ค‘๊ด„ํ˜ธ๋กœ ๊ฐ์‹ผ ๋’ค ์œ„์— if ๋ฌธ์„ ๋ถ™์—ฌ์ค๋‹ˆ๋‹ค.

  6. IOS ๋ฐ Android ๋นŒ๋“œ ์‹œ ํ•„์š”ํ•œ lib ํŒŒ์ผ๋“ค ๋˜ํ•œ if ๋ฌธ์œผ๋กœ ๊ฐ์‹ผ ๋’ค ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค.

์•„๋ž˜๋Š” ์ฃผ์„ ์ฒ˜๋ฆฌ๋ฅผ ์ง€์šฐ๊ณ  ์ž‘์„ฑํ•œ ์˜ˆ์‹œ์ž…๋‹ˆ๋‹ค.

// Copyright Epic Games, Inc. All Rights Reserved.
 
using System.IO;
using UnrealBuildTool;
 
public class TestUnreal4 : ModuleRules
{
    public TestUnreal4(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
    
        PublicIncludePaths.AddRange(
	new string[] {
	    // ... add public include paths required here ...
	}
	);
				
		
	PrivateIncludePaths.AddRange(
	new string[] {
	    // ... add other private include paths required here ...
	}
	);
 
        if (Target.Platform == UnrealTargetPlatform.Win64)
        {
            // Add the import library
            PublicAdditionalLibraries.Add(@"D:\ProudNet1.8.00002-master\ProudNet\lib\x64\v140\Release\ProudNetClient.lib");
        }
        else if (Target.Platform == UnrealTargetPlatform.IOS)
        {
            PublicAdditionalLibraries.Add(@"D:\ProudNet1.8.00002-master\ProudNet\lib\x64\v140\Release\libProudNetClient.a");
            
            PublicAdditionalLibraries.Add(@"D:\ProudNet1.8.00002-master\ProudNet\lib\x64\v140\Release\libiconv.2.tbd"));
        }
        else if(Target.Platform == UnrealTargetPlatform.Android)
        {
        PublicAdditionalLibraries.Add(@"D:\ProudNet1.8.00002-master\ProudNet\lib\NDK\r20\cmake\clangRelease\arm64-v8a\libProudNetClient.a);
        }
        
         PublicIncludePaths.Add(@"D:\ProudNet1.7.48971-master\ProudNet\include");
    }
}

iOS ๋ฐ Android ๋Š” ProudNet\lib\x64\v140\Release\libProudNetClient.lib ๋Œ€์‹ ProudNet\lib\NDK\r20\cmake\clangDebug\arm64-v8a\libProudNetClient.a ๋ฅผ ์ฐธ์กฐํ•˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.

์œ„ ์˜ˆ์‹œ ์ฝ”๋“œ์˜ ๊ฒฝ๋กœ๋กœ ์„ค์ •ํ•˜์ง€ ๋งˆ์‹œ๊ณ  ์‹ค์ œ ํ”„๋ผ์šฐ๋“œ๋„ท์ด ์„ค์น˜๋œ ๊ฒฝ๋กœ์˜ ๊ฒฝ๋กœ๋ฅผ ์ž…๋ ฅํ•ด ์ฃผ์„ธ์š”.

์œ„์˜ ์˜ˆ์‹œ์ฒ˜๋Ÿผ ์ปดํŒŒ์ผ ์—๋Ÿฌ ์—†์ด ์ •์ƒ์ ์œผ๋กœ CNetClient๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

3. Android ๋นŒ๋“œ

์•„๋ž˜์˜ ๋งํฌ๋ฅผ ์ฐธ์กฐํ•ด ์ฃผ์‹ญ์‹œ์˜ค.

์ฐธ๊ณ 

4. iOS ๋นŒ๋“œ

libiconv.2.tbd ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์˜ ๊ฒฝ๋กœ๋ฅผ ์ถ”๊ฐ€์ ์œผ๋กœ ์ง€์ •ํ•ด ์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.

์ง€์ •ํ•ด ์ฃผ์ง€ ์•Š์œผ๋ฉด ๋นŒ๋“œ ์‹œ iconv ๊ด€๋ จ ๋งํฌ ์—๋Ÿฌ๊ฐ€ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

์•„๋ž˜ ๋งํฌ๋ฅผ ์ฐธ์กฐํ•ด ์ฃผ์‹ญ์‹œ์˜ค.

์ฐธ๊ณ 

๐ŸŒ
Android ํ€ต์Šคํƒ€ํŠธ
iOS ํ€ต์Šคํƒ€ํŠธ ๊ฐ€์ด๋“œ
UE4 Editor๋ฅผ ์‹คํ–‰ ํ›„ ๋ฐœ์ƒํ•œ ์ฐฝ