Communication messages
Sending messages
Proud::HostID oneHostID = ...; // 1 sending destination
int manyHostIDListCount = ...;
// Send RMI to the server.
myProxy.Foo(Proud::HostID_Server, Proud::RmiContext::ReliableSend, 3, 4);
// Send RMI to 1 sending destination.
myProxy.Foo(oneHostID, Proud::RmiContext::UeliableSend, 3, 4);// Array of sending destinations
Proud::HostID sendTo[2];
sendTo[0] = ...;
sendTo[1] = ...;
// Send to multiple recipients at once.
myProxy.Foo(sendTo, 2, Proud::RmiContext::ReliableSend, 3, 4);Nettetion.Proud.HostID oneHostID = ...; // 1 sending destination
int manyHostIDListCount = ...;
// Send RMI to the server.
myProxy.Foo(Nettention.Proud.HostID.HostID_Server, Nettention.Proud.RmiContext.ReliableSend, 3, 4);
// Send RMI to 1 sending destination.
myProxy.Foo(oneHostID, Nettention.Proud.RmiContext.UnreliableSend, 3, 4);// Array of sending destinations
HostID[] sendTo = new HostID[2];
sendTo[0] = ...;
sendTo[1] = ...;
// Send to multiple recipients at once.
myProxy.Foo(sendTo, Nettention.Proud.RmiContext.ReliableSend, 3, 4);Communication message size limits
C++
C#
Auto-adjust sending volume (Throttling)
- Message sending priority features
- Utilizing the message sending priority features
- Sending only the final message

How to use
Example usage
Detecting oversending
- Detect oversending on each host
Send Queue Measurement Methods
C++
C#
Description
- Oversending detection for each RMI type
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